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rss The Renaissance Compendium

Mace Fighting


Skill:

90%

Stength:

9%

Dexterity:

1%

Intelligence:

0%


Title:

Armsman

Starting Items:


If you ask me, the only real man's weapon is the mace. Well, I suppose the axe is all right too, if you want to do things the easy way, but I don't hold with none of that mincing swordplay or cowardly archery - yeah, you heard me right, bladeboy, I said mincing. You don't like it, come talk to me in the pit. Interested? Didn't think so. Anyway, nothing like the jar of a full forearm swing and the sound of a crunching skull to make you feel like a real Warrior.

Raising Mace Fighting: Mace Fighting is a Combat Skill and is difficulty based.

Gideon's Advice: For training of weapon skills, it is best to have two characters fight each other and bandage each other and use Anatomy on each other. Use a wand or blacksmith hammer for fastest speed and lowest damage. GMing Maces, Tactics, Anatomy, Healing, and Parrying takes little time on UOR doing this. I would recommend gathering a lot of wool and/or cotton and making it into cloth before doing this to save money.

This might be a faster method: Equip another character with high AR armor and put a weapon in their hands that they have 0 skill with. Hit them until you get to 81.0 shown skill, then equip them with a weapon they are GM with and continue to get the last 19 points. Having high dexterity significantly speeds up this process.


Player Written Guides


Macroing Melee Skills For Dummies! by Drewywopper


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